
I wasn’t expecting to like Судьба: Восхождение as much as I have. It’s a free-to-play mobile version of a franchise I’ve kept with for over ten years. It’s also a Gacha, which means that, by design, it will drip-feed content and lock new characters behind hefty paywalls without a guarantee you’ll get them in the first place (the infamous Gacha “pull” system). Unless you throw enough money at the screen, that is. Yet, I do truly believe Rising is a better game than the source material in many ways, more than I would’ve liked to admit. However, the inherent nature of the type of experience it is makes playing it feel like a chore rather than a leisurely side distraction.
Судьба: Восхождение is a very impressive game for a мобильный название. NetEase nailed the aesthetic of Bungie-х universe and even crafted a somewhat interesting (although not canon) story set in a time in which the авангардный was just coming together, and the established conventions we know and love from Судьбы world weren’t quite there yet. Some familiar faces make an appearance, like Икора Рей or Lord Saladdin, but for the most part, Rising exists as its own thing. That’s a good thing; a lot of the secrecy that shrouds Коллапс and life before The Last City exists to make судьба a very esoteric world, which I much prefer over modern storytelling sensibilities, where the audience gets every bit of context spoon-fed to them.
The gameplay is surprisingly solid, too. Again, being a мобильный game, don’t expect activities, especially endgame ones, to be super difficult. Touch control players will be at a disadvantage against those playing on an emulator or with a controller, but for the most part, you’ll find bite-sized PvE modes designed with immediacy rather than challenge in mind. There are a ton of them. As you complete story chapters, you’ll start unlocking things such as Haven Ops, Восстание version of Strikes, Царство IX, an incredibly fun rogue-like mode, Gauntlet Ops, which acts as a quasi-raid with its натиск version, and a few more. But, NetEase isn’t content with just that, building upon the general foundation of судьба, a supposed MMO-esque experience, there are things like рыбалка, and a whole dedicated карточные игры, both with very valuable rewards, like Мифическое оружие, чтобы Судьба: Восхождение exclusive tier of rarity that sits between Легендарный и Экзотический gear. This is something we’ve never gotten in the mainline series. The developers even made Воробьиные гонки a permanent thing, a side activity fans have pleaded with Bungie to bring back for almost a decade at this point.

Кредит: NetEase
Там даже PvP, где Сдвигающиеся ворота и Железный слиток. The former is straight-up a better implemented Гамбит mode, with teams of three Светоносцы competing against others to bank the most data in a designated amount of time. Железный слиток is a weekend-only straight PvP competition. Sound familiar? Well, the pun is actually very apt, as it is only semi-competitive. Rising presents it as a casual activity; you can’t get exotics to drop, and PL advantages are disabled, unlike Судьба 2-х потный Железо Баннер, which is all about showing off how hard you’ve grinded endgame activities.
Buildcrafting is, unsurprisingly, streamlined compared to Bungie-х games. Nonetheless, it’s still fun to tinker with your characters. Each Светоносец comes with a designated toolkit, specific weapon archetypes they can use, and elemental affinity. For example, the main character, Волк, Является Солнечный охотник who specializes in crowd control and mid-range combat with auto rifles and grenade launchers. Others, like Gwynn, Первый Mythic (Пятизвездочный) Светоносец, are all about close-quarters combat with Void abilities that get her close and personal with enemies, paired with a short-ranged arsenal that includes dual pistols and shotguns.
Each ability can be upgraded using different amounts of currencies and upgrade materials. You can also trigger unique traits and weapon mastery buffs if you meet certain criteria (and dump even more resources that will get increasingly harder to come by) to make your characters even stronger. The Артефакт system is also pretty neat.
Артефакты in this game are mods that come in sets. Each grants a slight boost in Power Level and a buff, which becomes stronger the more mods of a single set you equip. Sets are divided into different categories that are related to Светоносец abilities. For instance, characters that rely on movement-based abilities can use артефактов » У аборигенов Проворная вуаль, which grants damage reduction every time a movement ability is cast.

Кредит: NetEase
У вас также есть дерево талантов, which acts as a way for you to have some sort of use for duplicate characters you get from pulls. These are here to incentivize whales to spend if they want to get the most OP version of a Светоносец, but for regular consumers, these are easy to ignore.
Weapons are fortunately not part of the Gacha системы. NetEase made the weapon grind incredibly exciting. Not only are there the aforementioned Mythic weapons, which come with a wide variety of unique perks (there are random rolls), but exotics do retain that feel of being rare to find. Some may not like it, but getting an exotic to drop after the game specifically tells me that I only had a 1.5%. chance of getting it in certain activities, makes seeing that splash screen telling me I just got a Рискраннер super satisfying.
Your arsenal can be modded as well. You’ll be able to equip scopes, magazines, or ammo mods. Exotics even have Катализаторы. The infusion system is also present, albeit a little differently.
Gunplay is pristine. This is no small praise coming from someone who’s used to the gold standard that Bungie has set out for decades. It’s precise, weapon feedback feels good, and while it will never compare to its big brother, you can tell no corners were cut to make this a smooth experience.
Even the little качество жизни детали NetEase added make Rising feel like there’s thought put into it. There are a ton of currencies to keep track of, so of course, you can simply go to your inventory and tap on each one to see the source.

Кредит: NetE
It all sounds incredible. So what’s the caveat? A pretty big one, actually: the monetization. After the honeymoon phase ended (which is why I took some time with this review), and I started getting accustomed to the usual Судьба: Восхождение routine outside the constant showering of currencies for new players, and found that progression is shockingly low.
я не Gacha player. I’ve clocked in a couple of hundred hours into Бездзэн Зона Ноль, but that’s about it. Hoyoverse’s incredible high production, character design, gameplay, and (surprisingly) story drove me to a mini-ZZZ obsession close to release. Even with how much I loved it, I dropped out of it even after I managed to pull agents like Мияби, Бернис и Эллен Джо.
The time commitment is daunting. If you’re not constantly logging in, you’ll miss out on high-value bounties to raise your Team Level and the ability to grind an insignificant amount of currency for pulls. Getting resources for the limited-time banner is excruciatingly low. The game hands you a bunch of чары for the regular permanent banner, but good luck trying to earn enough to pull for Gwynn or Просыпаться, because yes, at the time of writing, there are two limited-time banners running at the same time.
Вы получаете Люмия уходит consistently, that’s true, but let me contextualize how insulting this feels: complete triumphs are 10 листьев, some chapters in the story have objectives that grant 50 листьев. Всего вам нужно 180 for a single pull. Even if you have a designated day to grind, tough break, as Rising uses a typical energy system that will only let you tackle a number of activities before you need to top up your energy with real-life currency once you spend all your resources to do so for free.
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Так что пока Судьба: Восхождение does a lot of things right, I just don’t see myself investing in this game long-term. However, if you’re looking for your very own “forever game” and are into shooters that play extremely well on мобильный devices, you’ll be pressed to find a better offer than NetEase взять Bungie-х знаковых IP.

ReviewDestiny: RisingDestiny: Rising implements fresh ideas that I wish Bungie would steal for its own game, but it gets bogged down due to the nature of typical gacha mechanics.Destiny: Rising Mobile Games NetEase Gacha8 out of 10

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